Combat design with personality and depth
Gameplay designer with almost a decade across combat and enemy AI. Every solution comes with a reference, from prototype to ship.
Attack frame dataIllustrative numbers
- Hurtbox
- Hitbox
- Pushbox
- Damage
- Startup
- Active
- Recovery
- On block
- On hit
Work
Related work
- Lead Game DesignerClawfaceDesign lead on a twin-stick bullet hell shooter: six weapons, enemies that push the player to move, and dynamic levels.
- Systems DesignerWWE UndefeatedLed the Class Moves overhaul of meta-systems and combat; designed combat passives; scripted AI bots with behavior trees.
Earlier work
- Frozen AdventuresMatch-3 levels tuned with live player data. Google Play Best Casual Games of 2020.
- Harry Potter: Hogwarts MysteryBuilt cinematic scenes from scripts, animation and art; tuned in spreadsheets.
- CozmoBalanced progression and economy; wrote product features as PRDs.
- Unearned BountyMultiplayer maps, tutorial, ships and UI flow for a naval combat game.
- VectorVoice-activated Easter eggs in Lua and tuning for the games played with Vector’s cube.