Star Wars Jedi: Survivor
- Role
- Combat Designer
- Studio
- Respawn Entertainment
Summary
I worked at Respawn Entertainment as a combat designer on Star Wars Jedi: Survivor, the sequel to Star Wars Jedi: Fallen Order.
DT Sentry Droid (all variants)
- Designed and implemented the enemy, including all weapon variants.
- Built a dismemberment system with conditional behaviors based on player actions.
- Worked with the animator to create combos driven by the enemy’s equipped weapons.
Lightsaber miniboss (single saber)
- A miniboss fight with cinematics that enter and exit during the encounter.
- Created several in-world variants with unique mechanics, including invisibility and multiple weapon types (lightsaber, shock grenade, blasters).
Bode Akuna (boss fights)
- Designed and implemented multiple boss fights featuring an ally NPC, QTE cinematics, and multiple stage transitions.
- Facilitated and led the boss fight pod and kept the boss fights on schedule for shipping.
- Pitched and storyboarded the narrative and cinematic throughline for the final boss encounter, including how it shaped its mechanics and flow.