Tri Nguyen

All work

Star Wars Jedi: Survivor

Role
Combat Designer
Studio
Respawn Entertainment
Summary

I worked at Respawn Entertainment as a combat designer on Star Wars Jedi: Survivor, the sequel to Star Wars Jedi: Fallen Order.

DT Sentry Droid (all variants)

  • Designed and implemented the enemy, including all weapon variants.
  • Built a dismemberment system with conditional behaviors based on player actions.
  • Worked with the animator to create combos driven by the enemy’s equipped weapons.

Lightsaber miniboss (single saber)

  • A miniboss fight with cinematics that enter and exit during the encounter.
  • Created several in-world variants with unique mechanics, including invisibility and multiple weapon types (lightsaber, shock grenade, blasters).

Bode Akuna (boss fights)

  • Designed and implemented multiple boss fights featuring an ally NPC, QTE cinematics, and multiple stage transitions.
  • Facilitated and led the boss fight pod and kept the boss fights on schedule for shipping.
  • Pitched and storyboarded the narrative and cinematic throughline for the final boss encounter, including how it shaped its mechanics and flow.
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