WWE Undefeated
- Role
- Systems Designer
- Platform
- Mobile
- Tools
- Unity
Summary
WWE Undefeated is a mobile wrestling game. I worked across its meta-systems, combat and player AI.
Gameplay
Class Moves update
- Led the overhaul of the game’s meta-systems and combat to simplify deckbuilding and add variety to online matches.
- The release improved KPIs and retention.
Style: passive abilities
- Designed the passive abilities that trigger during combat and aligned them with the combat designers’ vision for each character.
- Implemented them in spreadsheets and Unity.
AI bots
- Designed and scripted player AI bots using Unity behavior trees.
Tutorial
- Wrote, designed and scripted the full tutorial, iterating on each release based on data.